a EVALUASI APLIKASI QUIZIZZ DALAM PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM
DOI:
https://doi.org/10.30739/tarbiyatuna.v5i2.3531Keywords:
Innovation, Evaluation, Quizizz AplicationAbstract
The point of this exploration is to find out how to create an innovative design using the quizizz application, implementation and obstacles found in implementing the use of the quizizz application. This research is quantitative research. Information gathering methods include perception, meetings, and recording. Research strategies use information gathering methods, information displays, and objectives. This test shows that the most common way of evaluating Islamic Cultural History learning training using the quizizz application is through three stages, namely creating pointers, planning an iterative inquiry network, and entering questions created in the quizizz application. The implementation of the evaluation within the framework of the quizizz application went through three stages, namely at the launch of the movement starting with conveying good news and prayers, in the middle action assessing learning using the quizizz application, then at the end closing with reflection. and petitions. There are four factors that hinder evaluation based on quiz applications, namely: raising doubts according to markers and networking which takes almost the whole day, there are still many instructors who cannot use quiz applications, students often neglect to bring cell phones, there is still no supporting organization, let alone a web network who frequently experience disruption.
Downloads
References
Agung Setiawan, Sri Wigati, and D. S. (2019). Implementasi Media Game Edukasi Quizizz untuk Meningkatkan Hasil Belajar Matematika Materi Sistem Persamaan Linear Tiga Variabel Kelas X IPA 7 SMA Negeri 15 Semarang Tahun Pelajaran 2019/2020,. EDUSAINTEK 3, 168.
Ayunda Widanty Zulham. (2021). Analisis Pemanfaatan Aplikasi Kahoot Dalam Meningkatkan Minat Belajar Siswa. Skripsi. Medan, UMSU, 7.
Bahar. (2019). Membuat kuis Interaktif Kelas Dengan Quizizz.
Beatus Mandelson, J. B. dkk. (2020). Role Of Parent In Improving Geography Learning Motivivation In Immanuel Agung Samofa High School. Inovasi Penelitian, 2, 71.
Dewi, E. R. (2018). Metode Pembelajaran Modern Dan Konvensional Pada Sekolah Menengah atas. Jurnal Ilmu Pendidikan, Keguruan, Dan Pembelajaran 2, 2.
Fitri, R. M., M, I., Wati, S., & Aprison, W. (2023). Kejenuhan Belajar Sejarah Kebudayaan Islam (SKI) Siswa Kelas X Di MAN 1 Agam Kecamatan Tanjung Raya. Soshumdik, 2, 86–88.
Idrus L. (2019). Evaluasi Dalam Proses Pembelajaran. Manajemen Pendidikan Islam, 9, 922.
Ina Magdalena, Hadana Nur Fauzi, R. P. (2020a). Konsep Dasar Evaluasi Pembelajaran di Sekolah Dasar di SDN Bencongan I. Pendidikan Dan Ilmu Sosial, 2, 90.
Ina Magdalena, Hadana Nur Fauzi, R. P. (2020b). Pentingnya Evaluasi Dalam Pembelajaran Dan Akibat Memanipulasinya. Pendidikan Dan Sains, 2, 246.
Irwan, I., Luthfi, Z. F., & W. (2019). Penggunaan Kahoot! untuk Meningkatkan Hasil Belajar Siswa [Effectiveness of Using Kahoot! to Improve Student Learning Outcomes]. : : Jurnal Pendidikan.
Kemendikbud. (2016). Badan Pengembangan Bahasa dan Pembinaan Bahasa.
Kusnadi. (2017). Model Inovasi Pendidikan Dengan Strategi Implementasi Konsep “ Dare To Be Different.” Wahana Pendidikan, 4, 135.
Lin Sururoh. (2020). Kahoot Sebagai Inovasi Pembelajaran dan Evaluasi Siswa. 105.
Mohammad Iqbal Ulyl Albab Hs. (2022). Inovasi Evaluasi Pembelajaran Sejarah Kebudayaan Islam (SKI) Menggunakan Aplikasi Kahoot. 78–85.
Mona Novita. (2017). Sarana Dan Prasarana Yang Baik Menjadi Bagian Ujung Tombak Keberhasilan Lembaga Pendidikan Islam. Nur El Islam, 102.
Novianti, S. dan. (2017). Pengembangan Efektivitas Penggunaan Komputer Based Testing Pada Mata Kuliah Evaluasi Pembelajaran Pada Program Studi Teknologi pendidikan. Of Educational Studies, 2, 158.
Syahid, A. (2018). Penerapan Pembelajaran Pendidikan Agama Islam Dalam Membentuk Karakter Pribadi yang Islami. Pendidikan, 2, 82.
Unik Hanifah Salsabila. (2020). Pemanfaatan Aplikasi Quizizz Sebagai Media Pembelajaran Ditengah Pandemi Pada Siswa SMA. Ilmiah Ilmu Terapan Universitas Jambi, 168–169.
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2024 Siti Kholidatur Rodiyah, Sakia Amanda Deviana Putri, Roudlotul Jannah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish in Jurnal Tarbiyatuna: Jurnal Kajian Pendidikan, Pemikiran dan Pengembangan Pendidikan Islam agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Licensethat allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).