TRANSFORMASI PEMBELAJARAN SAINS MELALUI GAME EDUKATIF “MAGNETIC CHALLENGE” DENGAN CONSTRUCT 2

Authors

  • Nabila Amelia Kurnia Putri Universitas Islam Negeri Syekh Wasil Kediri, Indonesia
  • Zidah Chotamy Nuriyah Universitas Islam Negeri Syekh Wasil Kediri, Indonesia
  • Yulisna Moryati Sanggar Bimbingan Sungai Buloh Malaysia, Malaysia
  • Nadzifah Salsabila Universitas Islam Negeri Syekh Wasil Kediri, Indonesia
  • Aura Maharani Cahya Krisanti Universitas Islam Negeri Syekh Wasil Kediri, Indonesia
  • Ummiy Fauziyah Laili Universitas Islam Negeri Syekh Wasil Kediri, Indonesia
  • Ardiana Fatma Dewi Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung, Indonesia

DOI:

https://doi.org/10.30739/jeas.v3i1.4205

Keywords:

Construct 2, Interactive Educational Game, Magnetism, Interactive Learning

Abstract

This research develops the educational game Magnetic Challenge based on Construct 2 as a medium for learning magnetism. Using a qualitative descriptive method, the research focuses on needs analysis, media usage, and user feedback. The results show that this game is effective in helping visualize abstract concepts, increasing learning motivation, and deepening student understanding, although there are constraints regarding accessibility, audio, and flexibility of learning styles. Overall, this media is worth using as an innovative and enjoyable alternative for science learning for junior high school students.

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Published

2025-09-28

How to Cite

Putri, N. A. K., Nuriyah, Z. C., Moryati, Y., Nadzifah Salsabila, Aura Maharani Cahya Krisanti, Laili, U. F., & Dewi, A. F. (2025). TRANSFORMASI PEMBELAJARAN SAINS MELALUI GAME EDUKATIF “MAGNETIC CHALLENGE” DENGAN CONSTRUCT 2. JEAS (Journal of Educational and Applied Science), 3(1), 11–18. https://doi.org/10.30739/jeas.v3i1.4205

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